3rd Workshop on
Understanding, Modeling, Capture and Animation
Hersonissos, Heraklion, Crete, Greece
September 10, 2010
In Conjunction with ECCV 2010
Ahmed Elgammal, Rutgers University, USA -- elgammal (at) cs.rutgers.edu
Bodo Rosenhahn, Leibniz University of Hannover -- rosenhahn (at) tnt.uni-hannover.de
Leonid Sigal, Disney Research Pittsburgh, USA -- lsigal (at) disneyresearch.com
Paper Submission: June 21st , 2010 (To Accommodate CVPR attendee, the submission deadline was extended till the 21st )
2010 – July 12th 2010
Camera ready version: July 15th , 2010
Workshop Date: September 10, 2010
Paper should submitted through the submission web site.
The workshop proceeding will be published as a volume in Springer's Lecture Notes in Computer Science (LNCS) at the time of the workshop.
Modeling, tracking and understanding of human motion based on image sequences (such as video) is a field of research of increasing importance, with applications in sports sciences, medicine, biomechanics, animation (avatars), surveillance, and so forth. Progress in human motion analysis depends on research in computer graphics, computer vision and biomechanics. Though these fields of research are often treated separately, human motion analysis requires an interaction of computer graphics with computer vision, which also benefits from an understanding of biomechanic constraints.
Eadweard Muybridge (1830-1904) is known as the pioneer in motion capturing with his famous experiments in 1887 called ``Animal Locomotion'' (Do all feet leave the ground during the gallop of a horse? He used photography to answer the question.) The field of animal or human motion analysis has developed into many directions since then. However, human-like animation and recovery of motion is still far from being satisfactory. Various groups are dealing with different aspects of modeling, estimation and animation of human motions. Motivations differ, and define directions of research. Examples of motivations are the analysis of movements for disease detection (hip dislocations, knee injuries etc.), sports movement optimization (ski or high jumping, golf playing, swimming, etc.), the animation of avatars in movies (e.g. Gollum in Lord of the Rings), or the realistic character animation in computer games.
The goal of this workshop is to encourage interaction and to post collaboration between researches in computer vision, animation, and biomechanics. New results and specific research strategies will be discussed at the workshop to approach this highly complex field. The intention is to discuss theoretical fundamentals related to those issues and to specify open problems and major directions of further development in the field of human motion related to computer vision, computer graphics or biomechanics. The workshop encourages interdisciplinary (vision + graphics, biomechanics + vision, etc.) contributions.
The 1st issue of this workshop took place in June 2006 at Dagstuhl/Germany, co-chaired by B. Rosenhahn, D. Metaxas, and R. Klette. As a result of the ﬁrst workshop a book was published titled “Human Motion - Understanding, Modeling, Capture and Animation”, Springer Computational Imaging Series, 2007. ISBN: 1402066929.
The 2nd issue of this workshop took place in October 2007, in association with ICCV 2007. co-chaired by A. Elgammal, B. Rosenhahn, and R. Klette. The 2nd workshop proceeding was published as volume number 4814 in Springer's Lecture Notes in Computer Science (LNCS) at the time of the workshop.
Paper submissions are solicited in the following topics
· 2D or 3D Tracking
· Modeling and Animation
· Learning and Recognition of Human Actions
· Motion Capture
· Sensor fusion for human motion estimation (e.g., using cameras, structured lighting, or a laser range scanner).
Further subjects are possible as long as in the general field of the workshop.
Papers should describe original and unpublished work about the above or closely related topics. Each paper will receive 3 double blind reviews, which will then be moderated by the workshop chairs
Thomas Brox (UC Berkeley)
Stefan Carlsson (KTH)
Rama Chellappa (U. of Maryland)
Vittorio Ferrari (ETH Zurich)
Bob Fisher (U. of Edinburgh)
David Fleet (U. of Toronto)
David Forsyth (UIUC)
Adrian Hilton (U. of Surrey)
Vaclav Hlavac (Czech Technical University)
Atsushi Imiya (Chiba University)
Reinhard Klette (U. of Auckland)
Nadia Magnenat-Thalmann (U. of Geneva)
Dimitris Metaxas (Rutgers University)
Thomas Moeslund (Aalborg University)
Greg Mori (Simon Fraser University)
Meinard Muller (MPI)
Fatih Porikli (MERL)
Stan Sclaroff (Boston University)
Josephine Sullivan (KTH)
Cristian Sminchisescu (U. Bonn)
Christian Theobalt (MPI)
Matthew Turk (UC Santa Barbara)
Raquel Urtasun (TTI)
Katsu Yamane (Disney Research)
Jian Zhang (Purdue)